Boke Zdievàqíhg (Zdievà /qɪ̞g/ [cousin] [posture (bodily position)]) is a subtropical City located in the Vātuchàjù Region of the Tetburland.
The name Boke Zdievàqíhg is derived from the Sylvin language, as Boke Zdievàqíhg was founded by Zlëd, who was culturaly Tauran.
Climate
Boke Zdievàqíhg has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 18°C (64°F). Boke Zdievàqíhg receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Boke Zdievàqíhg covers an area of nearly 22 km2 (8 mi2), and an average elevation of 2950 m (9678 ft) above sea level.
Overview
Boke Zdievàqíhg was founded durring the early 14th century in summer of the year 1330, by Zlëd. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Zlëd.
Boke Zdievàqíhg was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Boke Zdievàqíhg is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Boke Zdievàqíhg is buildings are located arround a single crampt cobblestone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Boke Zdievàqíhg's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Astonishigly, the unusual yet seemingly effective fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.
A look around Boke Zdievàqíhg makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Boke Zdievàqíhg’s layout as well as the local’s behaviors. The city seems to be a den of chaos where tongues are forked and local customs do not exist.
Civic Infrastructure
Boke Zdievàqíhg has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Boke Zdievàqíhg has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Boke Zdievàqíhg. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Boke Zdievàqíhg's parks.
Boke Zdievàqíhg has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Boke Zdievàqíhg.
Boke Zdievàqíhg has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Boke Zdievàqíhg has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Boke Zdievàqíhg has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Boke Zdievàqíhg has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Boke Zdievàqíhg has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Boke Zdievàqíhg has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Boke Zdievàqíhg has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Boke Zdievàqíhg's public wards, blessings, and other arcane systems.
Boke Zdievàqíhg possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Boke Zdievàqíhg's grid is powered by mana accumulators.
Boke Zdievàqíhg's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Boke Zdievàqíhg has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Boke Zdievàqíhg's natural decorations nor waterways.
Boke Zdievàqíhg has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Boke Zdievàqíhg has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Boke Zdievàqíhg has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Boke Zdievàqíhg's garrison was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.
Due to the actions of local Kami, summer is recurring in Boke Zdievàqíhg.
The Bat Swarm, Underworld near Boke Zdievàqíhg are known to be more aggressive than normal.
Boke Zdievàqíhg's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Invocation energies of tier 2 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 10
Farmers: 14
Farm Laborer: 23
Hunters: 20
Milk Maids: 13
Ranchers: 6
Ranch Hands: 13
Shepherds: 14
Farmland: 21290 m2
Cattle and Similar Creatures: 1314
Poultry: 15771
Swine: 1051
Sheep: 52
Goats: 10
Horses, Mounts, and Beasts of Burden: 525
Craftsmen
Arms and Toolmakers: 10
Blacksmiths: 11
Bookbinders: 6
Buckle-makers: 7
Cabinetmakers: 11
Candlemakers: 20
Carpenters: 18
Clothmakers: 15
Coach and Harness Makers: 5
Coopers: 13
Copper, Brass, Tin, Zinc, and Lead Workers: 7
Copyists: 5
Cutlers: 4
Fabricworkers: 13
Farrier: 33
Furriers: 3
Glassworkers: 19
Gunsmiths: 12
Harness-Makers: 4
Hatters: 10
Hosiery Workers: 3
Jewelers: 5
Leatherwrights: 14
Locksmiths: 5
Matchstick makers: 8
Musical Instrument Makers: 7
Painters, Structures and Fixtures: 6
Paper Workers: 7
Plasterers: 7
Pursemakers: 8
Roofers: 5
Ropemakers: 5
Rugmakers: 4
Saddlers: 9
Scabbardmakers: 11
Scalemakers: 5
Scientific, Surgical, and Optical Instrument Makers: 3
Sculptors, Structures and Fixtures: 4
Shoemakers: 4
Soap and Tallow Workers: 17
Tailors: 36
Tanners: 6
Upholsterers: 7
Watchmakers: 7
Weavers: 15
Whitesmiths: 4
Merchants
Adventuring Goods Retellers: 3
Arcana Sellers: 3
Beer-Sellers: 7
Booksellers: 8
Butchers: 13
Chandlers: 13
Chicken Butchers: 14
Entrepreneurs: 5
Fine Clothiers: 13
Fishmongers: 13
Florists: 3
Potion Sellers: 8
Resellers: 20
Spice Merchants: 6
Wine-sellers: 10
Wheelwright: 8
Woodsellers: 5
Service workers
Bakers: 23
Barbers: 28
Coachmen: 7
Cooks: 18
Doctors: 12
Gamekeepers: 8
Grooms: 4
Hairdressers: 21
Healers: 15
Housekeepers: 14
Housemaids: 32
House Stewards: 16
Inns: 5
Laundry maids: 9
Maidservants: 18
Nursery Maids: 9
Pastrycooks: 15
Restaurateur: 22
Tavern Keepers: 21
Specialized Laborer
Ashworkers: 7
Bleachers: 4
Chemical Workers: 3
Coal Heavers: 9
In-Town Couriers: 11
Long Haul Couriers: 12
Dockyard Workers: 10
Gas Workers: 2
Hay Merchants: 4
Leech Collectors: 12
Millers: 12
Miners: 11
Oilmen and Polishers: 8
Postmen: 11
Pure Finder: 6
Skinners: 15
Sugar Refiners: 3
Tosher: 7
Warehousemen: 18
Watercarriers: 12
Watermen, Bargemen, etc.: 15
Skilled Laborers
Accountants: 6
Alchemist: 8
Clerk: 10
Dentists: 5
Educators: 14
Engineers: 7
Gardeners: 5
Mages: 3
Plumbers: 5
Pharmacist: 6
Professors: 2
Scientists: 3
Wizards: 2
Civil Servants
Adventurers: 5
Bankers: 6
Civil Clerks: 12
Civic Iudex: 5
Consultants: 3
Exorcist: 12
Fixers: 6
Kami Clerk: 10
Landlords: 10
Lawyers: 6
Legend Keepers: 9
Militia Officers: 75
Monks, Monastic: 15
Monks, Civic: 16
Historian, Oral: 10
Historian, Textual: 6
Policemen, Sheriffs, etc.: 12
Priests: 26
Rangers: 7
Rat Catchers: 8
Scholars: 7
Spiritualist: 9
Slayers: 2
Storytellers: 17
Military Officers: 18
Cottage Industries
Brewers: 15
Comfort Services: 19
Enchanters: 5
Herbalists: 5
Jaminators: 16
Needleworkers: 16
Potters: 8
Preserve Makers: 13
Quilters: 8
Seamsters: 23
Spinners: 16
Tinker: 5
Weaver: 13
Artists
Actors: 5
Architects: 2
Bards: 8
Costumers: 3
Dancers: 6
Drafters: 3
Engravers: 4
Fine Furniture Carpenters: 2
Glaziers: 5
Inlayers: 4
Musicians: 16
Painters, Art: 2
Playwrights: 5
Sculptors, Art: 4
Wood Carvers: 18
Writers: 15
Produce Industries
Butter Churners: 16
Canners: 15
Cheesmakers: 18
Ice Merchants: 2
Millers: 10
Picklers: 8
Smokers: 6
Stockmakers: 5
Tobacconists: 8
Tallowmakers: 13
1935 of Boke Zdievàqíhg's population work within a Foundational Occupation.
103 work in Agriculture
438 work as Craftsmen
152 work as Merchants
297 work as Service Workers
192 work as General Laborers
76 work as Skilled Laborers
312 work as Civil Servants
162 work in Cottage Industries
102 work as Artists
101 work in Produce Industries
3217 of Boke Zdievàqíhg's population do not work in a formal occupation, but do contribute to the local economy. 105 (2%) are noncontributers.
Points of Interest
Boke Zdievàqíhg is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Boke Zdievàqíhg sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.
Due to a magical anomaly, Boke Zdievàqíhg is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami granted the town a great harvest. One of Boke Zdievàqíhg's local festivals commemorates this miracle.